![]() That’s all there really is to it, but that’s all there needs to be. I liked how Jupiter Hell doesn’t try to overdo context or narrative, it just gives you a gun and says “Raze Hell” (I do love that pun).Īfter a brief but informative tutorial, Jupiter Hell throws you right into the action. You can play as one of three classes: the Marine, the Scout, or the Technician. Each class has a different resource they can utilise, as well as different skills, passives, starting conditions, and traits they can learn as they level up. As a result, the class you begin the run with has a significant impact on gameplay and builds, and there is a good bit of variety both between each class and within the classes themselves. The Marine, for example, is very much your archetypal all-in-guns-blazing kinda class, beginning the run with a passive that heals him at the end of each stage, and perks that favour you being right there in the action. ![]() Additionally, Marines use Fury as a resource, which is used to power abilities such as ‘Adrenaline’ which provides the player with a heal. On the other hand, the Scout is able to see the exit to each level on the map, and uses energy to power skills. The Scout’s baseline skill is ‘Stealth’, which allows them to go invisible a few times to escape or reposition. With a class selected, you’ll begin each run with a weapon and some ammo. The goal of each stage is to kill enemies to gain xp, new weapons, and ammo explore the environment to find chests containing weapons, ammo, health packs, grenades and other resources, as well as stations that have a finite number of charges that can be used to offer benefits such as healing, ammo creation, and weapon-mod creation and ultimately find the elevator to progress to the next stage. ![]()
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